Workshops
| 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 |
| performances | performance installations | exhibitions | larps | residencies | workshops |
| work session | presentations | panel discussions | symposium | meetup | radio |
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Inclusive Extensions - Shifting Borders by Design - Three-day workshop
In this three-day workshop, led by Marije Baalman and Simon Dogger, you can learn how to design and build a functional prototype that improves accessibility for people with a visual impairment. We will work together as a group and smaller subgroups, from discussion, concept and experiment to realisation, to give you the knowledge, tools and support towards realising your own design. Dates are January 8, 15 and 22.
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The Malbody Centre - exploring touch interactions
In this workshop we will take a look together at possible interactions using touch. During the workshop we will do 3 rounds of brainstorming and experimentation both with and without technology, and with the body. What does it mean to touch someone else? How does this depend on the (social) situation and the location on the body? How can bodies touch each other? How can you describe how it feels to be touched? What are different qualities of touching? After this initial physical brainstorm, we will look at and experiment with different technological prototypes for measuring touch and different qualities of touch and haptic technologies. In the final part of the workshop we will come up with different types of interaction through mediated touch and try them out in a playful way. The workshop welcomes all people with an interest in the sense of touch and is aiming for a diversity of participants, e.g. with a background in body-based practices, physical computing hackers, game designers, and so on.
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Listening with Dynamical and Chaotic Systems
Workshop (together with Chris Kiefer) as part of the Algorithmic Listening meetup. What makes dynamical systems different from other approaches to algorithmic listening, and what are the best uses of these algorithms? We’ll explore dynamical systems hands-on, by doing some processing of live sensor data, and discuss their efficacy and applications.
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SuperCollider on Bela workshop: audio and sensors on an embedded platform
This hands-on workshop introduces participants to using SuperCollider on Bela, an open source embedded platform for ultra-low latency audio and sensor processing based on the BeagleBone Black. Bela is designed to generate and process audio while connected to the physical world using all sorts of analog and digital sensors.
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Livecoding relations between body movement and sound
Workshop on livecoding relationships between body movement and sound. Using wireless sensors that capture movement of the body and a data sharing network the participants will engage in collaboratively create mappings of sensor data to sonic or other media output.
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Modalities of sonic interaction
The workshop will give an introduction into the Modality toolkit, which simplifies creation of highly personalised electronic instruments in SuperCollider by introducing a common code interface. This allows for uniform access to HID, MIDI, OSC and GUI-based conrollers as well as switching of functionality, even at runtime. After a basic introduction to show how to hook up your own devices we will demonstrate and discuss some of the setups that we use in our own work and how Modality is used and not yet used in these setups. Together with Wouter Snoei.
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Modality – Control físico de procesos para síntesis de sonido
Learn how to use the Modality toolkit in Mexico! - http://modality.bek.nl
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Sense/Stage workshop at STEIM
Wireless sensing for music environments and performance with Sense/Stage. A 2-day workshop exploring the creative possibilities of wireless networked sensing. The platform we’ll be using is Sense/Stage, a hardware/software system developed specifically for the development of wireless and networked systems for performance dance and music.
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From Interface to Instrument
MIDI keyboards, slider boxes, joysticks, gamepads are ubiquitous interfaces right now to the computers that surround us. To turn these interfaces into musical instruments there are various steps to guide the design of a playable instrument. In this seminar we will explore the basics of how to access various interfaces from SuperCollider strategies to explore the semantics of the interfaces that we use and the data that they generate and methods of mapping these to control sonic processes.
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| 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 |
| performances | performance installations | exhibitions | larps | residencies | workshops |
| work session | presentations | panel discussions | symposium | meetup | radio |