The Malbody Centre will be presented as a multiparticipant environment that takes place in a speculative future setting, where wearables have become body protheses that mediate our senses, so-called e-bodilies. Protheses that are connected to networks controlled by large companies or states. The participant takes on the role of a malbody, a person with e-bodilies, who does not function according to the norm and must therefor be cast out of society.
This project is currently in development
Creating Algorithmic Sentience
In the second part of my “Sentient Machines” residency at Baltan Laboratories, I focused on prototyping the game interactions for the multiparticipant environment. During the residency I worked with Tim Bosje and Marion Traenkle. We did a playtest on June 6 with 7 participants. As we had to put out the call for the playtest long before we created the larp/game, I gave the name Algorithmic Sentience to the larp in reference to the name of the residency program at Baltan: Sentient Machines, and highlighting the focus for the game: exploring both how algorithms change our ‘sentience’ as well as posing the question whether there is a ‘sentience’ of the algorithms. In this report, I reflect on the design process, the playtest and the feedback, and what we want to change before the next playtest.
More images from Baltan
Some more pictures from the residency at Baltan Laboratories of the work in progress.
Building prototypes at Baltan
In the first part of my “Sentient Machines” residency at Baltan Laboratories, I focused on building first versions of the different protheses prototypes to use in the Malbody Centre project. During this residency Tineke van Hilten joined me to help out with creating a wearable. In this report, I address the various things that I worked on by theme, rather than in chronological order.